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3DMatrix no longer sells QME
online. People who want to buy a full version of QME 3.0 can do that by
going to the ordering section. The price is USD
25,- and this will allow you to upgrade to QME 3.1 preview 2 (with support
for Quake 2) for free.
Although I've not
updated this site since March this doesn't mean that I didn't work on QME
anymore. Actually I've worked quite a lot on it. Redoing and improving
the internal architecture a lot, currently I don't have a new release
available though and probably won't release anything new for some time.
Currently I'm in
the USA working on a game named Hab-12 check out www.ratloop.com
for more information about that.
I'm on vacation the next two
weeks, go get your new qme version 3.1 preview 2 from the download
preview 2 progress
Well, it's one month since
my last update and now I finally have preview 2 ready for release.
Biggest new features are:
Get it from the download
Skin names are now saved correctly when
you save MD2 files.
Inverse kinematics is supported.
You can load, save, edit and create palettes
Full support for Hexen 2 Mission Pack
There are tons of things I
can implement for QME. I am aiming to release a full QME 3.1 version within
a month from now. This allows me to write the documentation in HTML help
format and update create some tutorials.
I don't think there will be much additional
functionality added before the final 3.1 release, but I will try to improve
and expand current functionality.
preview 2 progress
I wanted to release preview
2 today, but I still have some show stoppers. For example the GIF animation
recorder doesn't work anymore, I think it broke when I upgraded to Delphi
3.02 need to fix this before release.
preview 1 bugs
It seems there are a few very
annoying bugs in the current preview releases.
I'll release preview 2 as soon as possible,
it should be available before the end of this week.
In the lite release a few menu items are
disabled that now prevent you from inserting frames and doing other operations
that ought to be enabled.
Importing joint tracks is messed up, joint
tracks don't get imported correctly.
qME seems to be causing crashes in applications
that load after it ?
On IE4.0 systems the file toolbar seems
to be able to ghost itself onto the frame editor although it has been disabled.
My system crashed big time,
I had to rebuild a new development system this weekend. Am I glad I backup
qME 3.1 preview
Well, I've send the 3.1 preview
releases to both 3DMatrix and NAWC
for distribution. Watch these sites for the appearance of the qME 3.1 preview.
There are two versions of the new 3.1
preview release. Look for the zip files "qmef 31p1.zip" and "qmel
31p1.zip". The file starting with "qmef" contains the patch that
will update your existing 3.0 full version to 3.1 full version preview.
The file starting with "qmel" contains a complete executable lite version.
Fixed a lot of bugs, I'm ready
to release both the lite and full version preview releases. But I have
to catch some sleep now. Tomorrow at 5.00AM my alarm clock will be ruthless.
I'll create and release the zip files tomorrow evening.
Oh yeah, did I say painting on the
model was made faster... I just made parts of the paint algorithm that
would test where on the texture you hit the model about 1400 times faster.
This part of the algorithm consumed a lot of time seriously bogging down
performance when you were painting the model with a high zoom factor selected.
Now this part of the algorithm is virtually free.
Finally qME 3.1 is almost
ready to be released. The beta testers are currently testing it and I hope
to fix the bugs that may turn up within the next few days. I am now preparing
the preview releases that will be released without new documentation hopefully
After the preview release I will update
the docs fix any bugs that may pop-up and release the real 3.1 versions
within a few weeks.
why the long silence
I don't want to hype up something
that will take me months to finish. My time is limited and I worked like
mad to get all the MD2 functionality working. I hope it has been worth
I now fully support MD2, painting
on the 3D model has been made A LOT faster and the rendering has been doubled
in speed on my 90Mhz Pentium. It doesn't give me a doubling in speed on
my 200Mhz system though. I also implemented an animated GIF writer that
can record animations directly to a file.